MacOS Build with Unity 6 perf boost


Unity 6 's GPU Resident Drawer batches together gameobjects using the same mesh renderer, saving on CPU Cost my FPS increased from ~23 to ~75 .

Plus I added an option for switching on FSR3 (Quality) for GPU Bound Computers

Files

BubbleHopeV0.11_ MacOS_Unity6_AppleSilicon.zip 376 MB
89 days ago

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